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Grade upto college level Electric Current

Two players are running towards each other. They are 37 m apart. If one is accelerating from rest at 0.5 m/s² and the other was moving at 3.1 m/s and maintains his speed, how long until they crunch together?

Profile image of Shane Macguire
12 Years agoGrade upto college level
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Profile image of Askiitians Tutor Team
ApprovedApproved Tutor Answer0 Years ago

To determine how long it will take for the two players to meet, we need to analyze their movements separately and then combine their distances to find the time it takes for them to cover the initial distance of 37 meters between them.

Understanding the Players' Movements

We have two players: Player A, who starts from rest and accelerates, and Player B, who is already moving at a constant speed. Let's break down their movements.

Player A's Motion

Player A starts from rest and accelerates at a rate of 0.5 m/s². The formula for the distance covered under constant acceleration is:

  • d = ut + (1/2)at²

Here, d is the distance, u is the initial velocity (0 m/s for Player A), a is the acceleration (0.5 m/s²), and t is the time in seconds. Since Player A starts from rest, the equation simplifies to:

  • d = (1/2)at²

Player B's Motion

Player B is moving at a constant speed of 3.1 m/s. The distance covered by Player B can be calculated using the formula:

  • d = vt

In this case, v is the speed (3.1 m/s) and t is the same time we are trying to find.

Setting Up the Equation

Since both players are moving towards each other, the total distance they need to cover is 37 meters. Therefore, we can set up the equation:

  • d_A + d_B = 37

Substituting the distances from both players into the equation gives us:

  • (1/2)(0.5)t² + (3.1)t = 37

Solving the Equation

Now, let's simplify and solve for t:

  • (0.25)t² + 3.1t - 37 = 0

This is a quadratic equation in the standard form at² + bt + c = 0, where:

  • a = 0.25
  • b = 3.1
  • c = -37

We can use the quadratic formula to find t:

  • t = (-b ± √(b² - 4ac)) / 2a

Plugging in the values:

  • b² = (3.1)² = 9.61
  • 4ac = 4 * 0.25 * -37 = -37
  • b² - 4ac = 9.61 + 37 = 46.61

Now substituting back into the quadratic formula:

  • t = (-3.1 ± √46.61) / (2 * 0.25)

Calculating the square root and the rest of the equation:

  • √46.61 ≈ 6.83
  • t = (-3.1 ± 6.83) / 0.5

This gives us two potential solutions for t:

  • t = (3.73) / 0.5 = 7.46 seconds
  • t = (-9.93) / 0.5 = -19.86 seconds (not valid)

Final Result

Thus, the time it takes for the two players to meet is approximately 7.46 seconds. This means that after about 7.5 seconds, they will collide, given their respective speeds and acceleration. Understanding these principles of motion helps in analyzing various real-world scenarios, from sports to physics problems.