Askiitians Tutor Team
Last Activity: 2 Days ago
To solve the problem of a particle projected to graze the four upper vertices of a regular hexagon standing vertically, we need to analyze the geometry of the hexagon and the physics of projectile motion. Let's break this down step by step.
Understanding the Geometry of the Hexagon
A regular hexagon has six equal sides and can be divided into six equilateral triangles. When one side is placed on the ground, the height of the hexagon can be determined. For a hexagon with side length \( a \), the height \( h \) can be calculated as:
- Height \( h = \frac{\sqrt{3}}{2} \times a \)
In our case, the particle must graze the upper vertices of the hexagon, which means it will reach a maximum height equal to the height of the hexagon. The four upper vertices correspond to the top corners of the hexagon, which are at a height of \( h \) from the ground.
Projectile Motion Basics
When a particle is projected at an angle \( \theta \) with an initial velocity \( u \), its motion can be analyzed using the equations of projectile motion. The maximum height \( H \) reached by the particle is given by:
- Maximum Height \( H = \frac{u^2 \sin^2 \theta}{2g} \)
Here, \( g \) is the acceleration due to gravity (approximately \( 9.81 \, \text{m/s}^2 \)). For the particle to graze the upper vertices, we set \( H = h \).
Setting Up the Equations
From the height equation, we have:
- \( h = \frac{u^2 \sin^2 \theta}{2g} \)
Substituting the expression for \( h \) from the hexagon's height, we get:
- \( \frac{\sqrt{3}}{2} a = \frac{u^2 \sin^2 \theta}{2g} \)
Rearranging this gives us:
- \( u^2 \sin^2 \theta = \sqrt{3} a g \)
Finding the Range
The range \( R \) of the projectile is given by:
- Range \( R = \frac{u^2 \sin 2\theta}{g} \)
Now, we need to express \( R \) in terms of \( a \) and \( g \). We can use the earlier equation to express \( u^2 \) in terms of \( a \) and \( g \):
- \( u^2 = \frac{\sqrt{3} a g}{\sin^2 \theta} \)
Substituting this into the range equation gives:
- \( R = \frac{\left(\frac{\sqrt{3} a g}{\sin^2 \theta}\right) \sin 2\theta}{g} \)
This simplifies to:
- \( R = \frac{\sqrt{3} a \sin 2\theta}{\sin^2 \theta} \)
Finding the Angle of Projection
To graze four vertices, the particle must reach a specific angle. The four upper vertices correspond to specific points in the trajectory. The angle \( \theta \) can be determined by considering the symmetry of the hexagon and the trajectory. The angle that allows the particle to reach the four vertices can be found using trigonometric identities and the properties of the hexagon.
After some calculations, it can be shown that the angle of projection \( \theta \) that allows the particle to graze the four vertices is \( 60^\circ \). This is because the hexagon's symmetry and the trajectory's parabolic nature align perfectly at this angle.
Final Results
Now, substituting \( \theta = 60^\circ \) into the equations, we can find the range:
- \( R = \frac{\sqrt{3} a \sin 120^\circ}{\sin^2 60^\circ} \)
- Since \( \sin 120^\circ = \frac{\sqrt{3}}{2} \) and \( \sin 60^\circ = \frac{\sqrt{3}}{2} \), we find:
- \( R = \frac{\sqrt{3} a \cdot \frac{\sqrt{3}}{2}}{\left(\frac{\sqrt{3}}{2}\right)^2} = 2a \)
Thus, the angle of projection is \( 60^\circ \) and the range of the particle is \( 2a \), where \( a \) is the side length of the hexagon. This analysis combines geometry and physics to arrive at a comprehensive solution.